The dramatically changed art style made players wonder if they'd get the same monumental experiences as seen in Ocarina of Time and Majora's Mask. I'm sure that in this case the users would complain less (because they're currently using LLE for most Zelda µcode games, which is my fault and kostamarino's), but I doubt delroth cares, nor will he ever want to rewrite the Zelda µcode HLE.The Legend of Zelda: The Wind Waker caused a stir for different reasons upon its announcement.
#Wind waker hd how to see wind waker songs full
delroth, the guy who rewrote the HLE for the audio µcodes that the vast majority of non-first-party Nintendo games use, quit Dolphin partly (though probably not mostly) because of idiot users who preferred the old, extremely-buggy, a-fucking-wonder-it-ever-worked-at-all HLE (whose output I once managed to mistake for SNES music) just because it played music at full speed whether they were running the game at full speed or not. We're well-aware of the cause (the audio processing being done asynchronously from the CPU, thus minor timing discrepancies make the CPU miss an "audio stream ended" signal from the DSP – this is actually also why "LLE on Separate Thread" causes these same exact issues), the issue is that it'd be a lot of work/restructuring to fix and nobody really wants to do it. If it's close enough that you don't notice the speed issues but the stuttering audio gets on your nerves, use the OpenAL audio backend. (Yeah, you could just continue saving with save states, but then you're stuck with HLE, and if you end up hitting one of those hangs and you can't get past it after multiple tries, you're fucked.)Īs one of the two people responsible for the LLE change (tl dr, I was tired of people running into the above issues, so I asked if someone could force LLE for Wind Waker, and RachelB did just that), I think it'd be better to just overclock so you're getting full speed (or at least close) with LLE.
Avoid using save states loading a save state that was made before your current memory card save and attempting to save again will corrupt your save file. Save often with regular memory-card saves. Note that LLE is forced on for Wind Waker for a reason – HLE causes occasional hangs (black/white/greyscreens when going through doors or before/after cutscenes or other transitions) and has a handful of audio issues. Look at the % at the bottom of Dolphin when playing in Windowed Mode to get your game speed.
30 FPS is your target for most of Wind Waker. Wind Waker is a 30/60 FPS game for NTSC versions (it runs 60 FPS sometimes, like when the Nintendo logo appears, rest of the game is 30) and 30/50 for PAL versions. Running it at 60 FPS will make the game run twice as fast as it's supposed to (the FPS and gamespeed are linked, see Frame Dependent Motion in game programming). Note that HLE audio has some issues even though it's faster, see the wiki for details and solutions: namely set your Framelimit to Auto or 60.Īrcanise Wrote:i can play sunshine at full 60FPS Make sure that you check the box for HLE audio. Right-click Wind Waker in Dolphin and go to Properties -> GameConfig. This game uses LLE audio by default (it overrides your settings in Config -> Audio) so you're probably not using HLE audio like you think you are.
#Wind waker hd how to see wind waker songs iso
These issues do not occur in ANY other game, i can play sunshine at full 60FPS with no issues, pikmin 2 with ~40FPS and smash bros with similar resultsĪnyone have any ideas on how to improve my stuff, would burning my iso to a dvd help in any way? Now my issue is that wind waker is unbearably slow, like it sticks around ~28 FPS when not doing anything, but if i got sailing or if i encounter an enemy or even start to just do obstacles my FPS drops to ~10 FPS and my audio become very badly chopped and un-playable Ok to start it off my computer specs are as follow